Timber Alchemists
epic · neutral · ancient · unitOpen in wiki
![Timber Alchemists](https://cdn.sanity.io/images/5hlpazgd/production/03b6df6bdd9d150e9c6cda8c2393bd84ee0ea4bd-512x512.png?auto=format&fit=max&w=300&q=90)
Before moving, steal all status effects from all friendly units and gain 1 strength for each unique status effect received
![epic](/assets/images/card/rarity_epic_1.png)
Before moving, steal all status effects from all friendly units and gain 2 strength for each unique status effect received
![epic](/assets/images/card/rarity_epic_2.png)
Before moving, steal all status effects from all friendly units and gain 2 strength for each unique status effect received
![epic](/assets/images/card/rarity_epic_3.png)
Before moving, steal all status effects from all friendly units and gain 3 strength for each unique status effect received
![epic](/assets/images/card/rarity_epic_4.png)
Before moving, steal all status effects from all friendly units and gain 3 strength for each unique status effect received
![epic](/assets/images/card/rarity_epic_5.png)
Official changes
- (currently displayed)Added to the game.
Additional notes
The status effects Timber Alchemists steal are vitalized, poisoned, confused, frozen and silenced. Note that they steal statuses in regular order (top-to-bottom, left-to-right), which matters when stealing both vitality and poison.